Character Design Tutorial | Dark Fantasy Blood Elf Warrior and his Story

Character Design Tutorial | Dark Fantasy Blood Elf Warrior and his Story


Hi I’m Hayden Hapax, welcome to this
character design tutorial Ok so you most likely know about the character design challenge. In case you don’t, this is a famous, well, character design challenge hosted on Facebook They give a new theme every month and you have to design a character on that theme So, for this month, it’s “Elf warrior” As you can see, most of the shared artworks are painting, drawings or illustration of a character but there are a few complete character designs and these looks like that So I really wanted to give it a go and share my experience, process, mistakes and success I guess that makes it more of a training video than a tutorial, but anyway let’s get
started I recently switched from Linux to Windows which is why I put the windows
bar on the top I’m just more accustomed to this setup So let’s jump to Krita and make a
new document I just make it full HD resolution and then I adjust the
resolution Ok so first step is to search for recognizable shape we’re just
focusing on the silhouette of the character there My first thoughts with the “elf warrior” was ever a really skinny and tall girl with a bow and arrow or big buff dude So I thought it might be funny to try to go the other way around. And actually elves are also little forest people, right ? So I wanted to make a blood elf, a bit creepy, but keeping the childish proportions Okay so now we have our silhouettes we
can take our pick and go to the next step from there So I chose the last one, I just make a copy of it, scale it up and then begin drawing on top of it While I’m defining the outline and the shapes and what is what in the silhouette I’m thinking of what is it used for Like the spines in the arm, the shoulder blades and so on And little by little the background story of this character is building up Okay nice, now that our character is
actually defined let’s use krita’s colorize mask to fill it up with a basic
color After that I use the base as a clipping mask so that the color remains inside the character. You can do so in Photoshop with the shortcut ctrl+alt+g or in Krita by clicking the Alpha icon next to the
layer I then paint the diffuse color of the character. This is the base color of a character without any shadow or any light I’m making a layer for every part of the character and put a little palette on the side This way when I will make color variants by using filters or anything the
color palette will change accordingly Okay there I am making the color variants I’m just searching for colors, playing with filters and whenever I feel like
it, refining it with the brush Most likely you already have the story of a
character to begin with. But in this case I came up with one during the process. The Yongon is a blood elf tribe from the Voiceless Steppes. When they are born they can choose a beetle pet that will follow them their whole life. Blood elves
from this tribe aren’t really social so it often happens that they take good care of
their only friend but at a young age – the equivalent of seven years old for a human – they have to follow the rite of passage to become true warriors. To complete it they have to kill their beloved pet friend and tear their horn from their skull in a bloody and private ceremony. The horn is then mounted on the helmet for them to keep their
friend by their side their whole life like promised. And indeed once warriors the Yongons are known to never take off their helmets. Of course, if they refuse to murder their friend, they are killed or kept for the lowest tasks. This is… until the day a
Yongon named Aktun became a true warrior but swore inside to make this
change when he will have enough power And this is the character we are actually
designing So I’m putting off my color variants on
the side and working on the final render. But then I realized but
I’m making a blood elf and didn’t even made a red purple-ish color alternative so I decide to test with some red base color and blue purple deeper shadow to
make it look like we see a lot of blood through the skin When I’m done with the diffuse color I
make multiple passes for shadows and lights and use blend modes to make it
blend with the diffuse color. The advantages of that is that if I want to
go back and take another color variant as a final, I just have to
take back my layer and put it underneath all the light and shadows passes. You can
also adjust the light color separately. That makes it pretty comfortable when you are actually searching for a final concept and you know you can go back at
any moment without losing your progress I’m making two passes for shadows one
for ambient occlusion and the other one for larger shadows. Then I’m making also two passes for light, the primary light source and a secondary one for bounce
light. This helps refining the shape in the shadows. I wanted to make a third light
for the environment but it didn’t work really well. So I guess I’ll try again on
another one. Maybe the blend modes were bad or my base color was too saturated… I don’t really know Anyway the final concept is done. I’m
adding details on the side and the story too I also add what I thought of during
the drawing part. Mainly this is the spiky arms being poisonous, the poison flowing
in the veins that shows on the arm Also the helmet, the glowing shoulder’s
veins when he is using his blood magic all those desires to make it the most
believable and interesting as possible This is our final render ! I hope you like it. It was pretty fun making this. This is also my first time recording myself and
English is not my native languages as you might have guess. but I hope this is still
understandable if you’ld like more of these just tell me in the comments, but
whatever you do please don’t like and don’t subscribe. The subscribe button is
actually a red button. Nothing good comes out of a red button. So you certainly don’t
want push it right ? you